2015年12月20日星期日

iOS娘 製作過程 (iOS Girl Drawing Process)


這是由 Pixostyle 主辦的 OS娘角色創作競賽,現時已經截止報名了。
This is a OS Girl Design Contest held by Pixostyle.
(http://my.pixostyle.com/acg100)

如喜歡這個作品,請光臨本店。購買產品也會為本作品加分的唷,如喜歡的話請購買一個吧!
If you like this work, please visit my shop. Marks will be counted if product sold, please buy one if you like!
Product Link: http://my.pixostyle.com/20151214-162713
My Shop: http://my.pixostyle.com/parsue



上面這一作品有幸入選參展,現已在台灣 ACG100 創作展中展出。
This one is chosen to be shown in ACG100 Exhibition in Taiwan.
(http://www.accupass.com/event/register/1512040524525625983820)

在這裡,我會說明一下 iOS 娘的製作過程。
Here, I will show you the drawing process of iOS Girl



<草稿設計 Draft and Design>
○首先是骨架,這步驟絕不能偷懶,透視要做好!
 First is model, don't be lazy on it!!
○畫女孩子時,做出S型是最理想的,但也要留意重心,不要讓角色變得歪斜。
 It's good to draw S style for girls, but you should notice about gravity.
○骨架完成後就可以設計服飾和其他設定。
 After finish the model, you may start to design.


<底稿和線稿 Under Drawing and Lineart>
○不要著急畫線稿,先做一個底稿,把草稿的錯誤都修正好。
 Don't jump to lineart, make a under drawing first. Fix all things on it.
○線稿要清晰,不要多餘的線條,也不用陰影和質感。
 Lineart should be clear without useless lines.  Shadow and texture is not needed.


<底色 Base Colour>
○為每個地方上好底色。
 Make base colour for all parts.
○以不同產色,不同質感,不同貼圖來分開圖層。
 Layers separated by color, texture.


<上色方法 Coloring Method>
○上色方法要統一,讓整幅作品不會參差。
 Coloring method should be unified.
○可以在底色上加上光位,或之後用圖層加光也可以(下面會有示範)。
 Lighting can be added on base color, or added later by layer (you may see below).
○第一層陰影提高色彩的濃度,不用太明顯。
 First shading is to increase saturation of color, no need to be clear.
○第二層陰影要明確的,突出整體的輪廓。
 Second shading should be clear to prominent contour.


<臉 Face>
○先把簡單的眉、鼻和口畫好,然後再畫眼睛。
 Draw eyebrow, nose and mouth first because it's easy.  Then draw eyes.
○先畫眼白和眼睫毛,再把瞳上色。
 Draw the white and eyelashes, then draw the pupil.
○留意瞳孔的深度!
 Notice the depth of pupil!!
○最後是反光位。
 Finally add the light reflection.


<紋理貼圖 Texture Mapping>
○把紋理讀入,調整好大小與角度後,先把圖層轉換成點陣圖層。
 Import the texture file, fix the size and angle, then change to bitmap layer.
○修正色調,讓紋理配合作品。
 Fix the color tone to fit whole drawing.
○然後就回到上色方法,把陰影和光位做好。
 Then back to the coloring method, shading and light.


<發光和反光 Lighting and Reflection>
○光影的處理要很小心,不同質感的光影會有不同的效果。
 Be careful on lighting, effects are not same to different texture.
○腰間的材質是金屬,所以光影對比會很強。
 Texture of girdle is metal, contrast is strong.
○藍色條紋會發光,光線同時會影響其他地方,所以不能漏掉。
 Blue line will be shining, the light will affect other layer.  Don't miss it.


<半透明玻璃珠 Translucent Glass>
○做法也是一樣,在中間穿過去的布條會變得不太清晰,但形狀要保留好。
 Same way to color it.  Cloth inside should be unclear, but shape should be remained.
○把陰影加上去,留意透光、不透光和反光的地方。
 Notice the position of transparent, translucent and reflection when shading.
○最後就是加光,留意珠子底部也會有光的。
 Finally lighting.  Notice that light will be reflected on the edge of shadow.
○這作品寫實度不高,這樣就可以了,千萬不要只把一小部份畫得很寫實。
 This is not reality drawing, this is fine.  Please don't make a little reality on it.


<全圖層 All Layers>
依照作品的複雜程度,圖層的數量也會大大增加,請善用資料夾去管理。
According to the complexity of drawing, there will be much more layers.  Please use folders to manage them.


<總結 Conclusion>
『方法,沒有正確與否,只有適不適合自己。』
"Method, not right or not, but suitable or not."

每個畫師都有自己的一套方法,請參考更多不同畫師的分享後,再努力去嘗試,最後再建立一套屬於自己的最好方法吧!
Every drawer has his own method, please learn more from different drawer and try hard.  Finally you will have your best method!
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